Green Zone Rule Change

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Nov 30, 2019
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We have been speaking a lot lately regarding the change of "No Crime Zone " to a "No Initiation Zone" We have asked the community for feedback and have listened to your concerns regarding this rule and have made some changes to reflect that. This rule change will be in place for a 30-day probationary period and be placed under automatic review after the 30 days. We will once again ask the community for their feedback and make any changes that need to be made to the rule. This rule change will Go into effect this Sunday at 5PM EST. The rule will be the following ;

4.1: No crime zones are also referred to as green zones, The green zones areas are as follows;
  • Elk FISD Training Grounds
  • FIFR Training Grounds

4.1.2: No initiation zones are areas where players are NOT allowed to initiate on other players, but may still commit crimes in that area. LEO’s are exempt from this rule if it’s in response to a crime. The no initiation zones are as follows;

  • All faction headquarters(With the exemption of Elk Training Grounds)
  • Thirty (30) feet around all interact-able objects that block the vision of your screen, Faction sign-on NPCs are included in this regulation with the 30 feet radius in mind.The Prison, player-owned homes, and the wheel menu are exempt from this regulation.
  • The Banks(exempt once the drill has been started)

In the event, a role-play situation is initiated outside one of these zones, and a player flees to a "green zone area" or a “no initiation zone”, the zone becomes void for all parties involved in the situation until the situation is resolved.

I understand that there are a few community members that may not like this change. I ask that you keep an open mind and give it a chance. If in fact, this rule change does not give us the results we expected, it will be changed to reverted

Thank You
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